using System;

namespace xTeam.Glgcx.CommonUtilities
{
    [Serializable]
    public class UserEntity
    {
        /// <summary>
        /// 无参构造函数
        /// </summary>
        public UserEntity() { }
        /// <summary>
        /// 用户ID
        /// </summary>
        public Int32 Uid { get; set; }
        /// <summary>
        /// 用户名
        /// </summary>
        public String Uname { get; set; }
        /// <summary>
        /// 密码
        /// </summary>
        public String Password { get; set; }
        /// <summary>
        /// 昵称
        /// </summary>
        public String NickName { get; set; }
        /// <summary>
        /// 手机
        /// </summary>
        public String MobilePhone { get; set; }
        /// <summary>
        /// 电话
        /// </summary>
        public String Phone { get; set; }
        /// <summary>
        /// QQ
        /// </summary>
        public String QQ { get; set; }
        /// <summary>
        /// 阿里旺旺
        /// </summary>
        public String Ali { get; set; }
        /// <summary>
        /// MSN
        /// </summary>
        public String Msn { get; set; }
        /// <summary>
        /// 注册日期
        /// </summary>
        public DateTime RegTime { get; set; }
        /// <summary>
        /// 用户启用状态
        /// </summary>
        public int Enabled { get; set; }
        /// <summary>
        /// 用户组ID
        /// </summary>
        public int LevelId { get; set; }
        /// <summary>
        /// 用户组友好名称
        /// </summary>
        public string LevelName { get; set; }
        /// <summary>
        /// 用户图标
        /// </summary>
        public string Face { get; set; }
    }
}
